During the week, I didn't really do that much, However, I added the sounds needed for the ghoul (Attack, Idle, Roar, and Death). All of the sounds came from FreeSound.Org. It's the same site where all the other SFX have come from.
Next, I noticed that a new CreditsScreen (CreditsScreen2) as well as a new TitleScreen (TitleScreen1) have been made, so I went to the new credits screen (which we as a group decided to stick with) and realized its back button took the player to the old title screen. I tweaked the MainMenu code in the new credits screen, so it takes the player to the new title screen, which shows the statue in the third level (ruins). I added my last name, "Ananian" to where my first name is added to the credits.
Another tweak I made was at the end of the forest level. There, I created a new passageway in the ending church (where the player would be guided to the mini-boss area). This passageway will lead into a room not seen before in the church, but I had to build it using the asset parts. I also moved the end-of-level colliders to the room and even scaled them, so they only fit into the new room. Additionally, because of this, I added a mesh collider to the other end of the church, so the player does not walk out of bounds in the level.
The inside of the final church from the back end. There is now an open passageway leading into a room not made before.
The inside of the new room, with a mesh collider indicating the end-of-level trigger that will take the player to the next level (mini-boss).
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