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Alex Ananian - 12/2/2022 Journal

For this week, as the person who built the forest level to begin with, I noticed that the windmill size is too big for player scale (not to mention, it's possible to jump out of the windmill from any of the open windows). My resolution is that I would scale down the windmill, so it becomes appropriate for player size. Unfortunately, this came with a lot of problems. When scaling the windmill, only assets parented to the windmill would scale down with it. This means that I would be forced to place everything (that was inside the windmill) in their respective places (from before the windmill was scaled). One big problem is that I am not the best with lighting, so I chose to parent all the torches (that are part of the windmill) to the windmill itself, scaling the torches down along with the windmill. Due to scaling, I noticed that, at times, the door became difficult for the player to get in, so I made sure not to scale it too small. I also made sure not to scale down the zombies (inside the windmill) and the second key so that they are the same size as all the others. While everything seemed to be going well after a whole hour and a half, even if the windmill's zombies (from the second and third floor) are placed on the floor, when the game is played, those zombies start to float around, and I don't know why. I've also come across the dilemma of the second key being too high to reach at times, so for quicker testing I moved the holt prefab to the windmill, so I don't run through the whole forest.


The windmill is scaled to a smaller size, but the zombies that are meant to be inside the windmill are floating in midair! I placed them to make sure they were in their proper positions, but THIS happened! The zombie floating on top of the windmill is supposed to be on the highest floor INSIDE the windmill.


Another minor tweak I did was adjusting the WinScreen. I looked at the DeathScreen and saw that there are three buttons. "TRY AGAIN", "QUIT", and "MAIN MENU". I saw that no one touched the WinScreen (as it still looked exactly as it did when I initially made it), so I edited the screen to scale the existing buttons, and then add the main menu button. Also, the WinScreen would take the player to the old Title Screen, so I adjusted it so that it takes the player to the new title screen should they choose to go to the main menu.



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