Bronson Lopes - 10/07/2022 Journal
- bronsonlopes
- Oct 6, 2022
- 1 min read
Updated: Oct 7, 2022
I created the animations for the Crossbow for Idle, Shooting, and Reloading. I had the code for the Crossbow make it to go to the shooting animation that I called "CrossbowRelease" once the Release bool is true. One Release is false it goes to Reload and when that is done it will return to the Crossbow's Idle state.


I had also added the reload animations for the Pistol and the Shotgun. I also used bools for these animations to be activated in code.


I also had to make new materials for the Shotgun, Crossbow, and Pistol after the render pipeline was put in. Had to also fix a bug that allowed the Shotgun to shoot while reloading.
Comments