I created the animations for the Crossbow for Idle, Shooting, and Reloading. I had the code for the Crossbow make it to go to the shooting animation that I called "CrossbowRelease" once the Release bool is true. One Release is false it goes to Reload and when that is done it will return to the Crossbow's Idle state.
I had also added the reload animations for the Pistol and the Shotgun. I also used bools for these animations to be activated in code.
I also had to make new materials for the Shotgun, Crossbow, and Pistol after the render pipeline was put in. Had to also fix a bug that allowed the Shotgun to shoot while reloading.
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