This week I started to work on the lighting for the Mini Boss level. I was running into issues with the baked light not working but after some time, I was able to figure out the issue with the baked lighting. The walls, roofs, and floors needed to bee static in order for the baked lighting to work with the lights I placed around the level. I also used reflection probes around the map. The only issue was that this was take 4 hour to render so I had to find another solution. I decided to use Realtime lighting around the map and darken the color lighting for the environment. I was able to figure out why these lights were flickering out before. When the lights are going into each other, they begin to to flicker if they have to compete with another light. I was able to space them out so they won't interfere with each other. Added flame effects to the pots at the end of the level too. Since they were close I hade to make the lights on them smaller. I also had to replace all the torches in the level so to make the lighting easier.
bronsonlopes
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