I have done lots of things during the week. First I helped out Alex with the forest level. I resized and imported some more assets to customize the feel of the world. This was done to give him a sense of idea for what we as a group envisioned that the world would look more like. After this I handed everything to Alex to further expand and flush out the world design.
Then I moved on to finalizing the zombie AI a bit more. This time, I made the zombie find and store various information without me having to manual plug them in such as getting the player's transform, the animator controller, and the nav mesh agent. Next I moved onto fixing the layer mask for the animator controller. Once the layer mask was fixed, I started incorporating the idle animation. Once it has reached the waypoint, the zombie will stand still for a couple of seconds. I continued with animations by adding a effect that when hit, the zombie will show a visual queue to the player.
Furthermore, I gave the waypoint movement so that the zombie will be moving around the map. This way the player feels more immersed and give life to the zombies. As I worked on the waypoint movement, I decided to make the spawner that would place them around the world.
Finally, I worked on creating the logic for the Mutant AI. Since I created a master script that had majority of the logic already there for me. In a separate script that inherent from it, I copied a lot of the zombie AI since the mutant is just a stronger zombie.
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