top of page
Search

Navinder Virdi - Journal - 10/28/2022 - AI

  • navindervirdi
  • Oct 27, 2022
  • 1 min read

This week I heavily worked on the AI and making sure to fix some of the issues mentioned during the Alpha playtest. First thing I fixed was how the zombies were not able to pass through the gate. To fix this issue, I gave the object a nav mesh agent obstacle which allowed the zombies to move from one area to the next. I also did this for all the platforms in the boss level. From there I begin animating the health kit and giving it a light source. I have been messing around trying to find the best possible look for the lighting and have two right now. They are a work in progress since I do not like how they look. Next, I worked on adding the animation to the Mutant and polishing it. I also gave it a mask to make sure that some parts will continue to animate if it gets hit. Came across a few issues but worked through them. Finally, I began working on the boss's logical when to attack, chase, or use his long range attack.

ree
ree
ree
ree
ree
ree
ree
ree
ree
ree
ree
ree
ree

 
 
 

Recent Posts

See All
Navinder Virdi - 12/14/2023 - Fixes

I went back into the project and made several changes that would improve the project overall. The main things that I had focused on was...

 
 
 

Comments


bottom of page