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Navinder Virdi - Journal - 11/11/2022 - AI

Updated: Nov 11, 2022

For this week of beta, I had done a lot of work on the enemy AI that the player will be fighting against. I started with the Ghoul logic, where it could attack, disappear and reappear, and chase the player around the scene. I fixed the animations on it Ghoul that it would have a good flow of movement. Next, I worked on the vampire to watch the player as it flees and shoot a projectile. I had helped Victor with the projectile so that it would damage the player when it hit the player. Then I worked on the Demon bosses animations. I had animations before but they were not working correctly, so I download new animations add set them up in the animator controller. On the coding side, I made sure that the Demon boss can do various behaviors such as a attack close range, a long range, become invincible, and not being able to take damage when in invincibility. Then I made sure that all the weapons, dagger, and holy fireball were able to hit the various types of enemies. I tried helping out Vector will the doors in the ruins, but was unable to make them open in a sequence. Next, I added a cursor lock state so that it would become visible or invisible in the various scenes that were all UI. Finally, I made a health bar for the Mutant boss and Demon so that way the player knows how much health is remaining on the bosses.

Ghoul

Demon

Vampire

Health Bar

Weapons Hitting Enemies

Cursor Lock State


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