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Navinder Virdi - Journal - 11/25/2022 - Fixes

Updated: Nov 25, 2022

This week I had done some fixes to ensure a well polished game. First I began trying to fix the issue with the health pack giving max health when collecting it. Now when the player collects the health pack it will give a certain health and make sure that they do not go past the max health. Then I worked on the dagger. On the dagger, I first fixed the issue with the life steal not working when hitting an enemy. I did a similar fix to the health pack which ended up working and giving the player health. Next on the dagger, I made sure that it would not roll when it is on the ground. I did a raycast on the dagger that would check to see if there is a layer called ground and turn off the rolling. I turned off the rolling by turning on kinematics and turn off the constant force.

After that I redesign the title screen to be more interesting. Now there is a the statue inside a room and AI enemies roaming the room. I choose to do this to make it more interesting compared to many other games that have 2D UI. Next I added a button on the death scene that would take the player back to the main menu. Following that, I made sure that the player would not be able to move the camera when pausing. As I continued to work on coding, I tried to make a cheat code that would make the player invincible. The player still takes damage but if they turn if off they lose. Then, I worked making improvements on the health bar. I created my own health bar and brought it into the game. I made the bar change colors at certain points to tell the player that they are reaching a lower health. Finally, I tried to fix the zombie strafe that was not working. Got it working a bit but needs to be improved a bit more.


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