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Navinder Virdi - Journal - 12/2/2022



This week, I try fix some of the issues that would make the game feel more polished. First, I worked on fixing the issue with the invincibility cheat. After making a small change, the invincibility works allowing the player to run around without worrying of dying. Then I made another cheat code that would remove all enemies from the scene. I was just testing things out and need to add more to ensure that all enemies from all scenes will be removed. After that, I worked on the UI blood effect that would indicate to the player that the enemy hit them. As I was working on the UI, I got frustrated with the abilities having a null reference and pulling in the object. So I decided to added several line of codes that would gather the object and store it. I used this method for the mutant and boss. As I was working on the boss, I fixed the issue where the boss looked like he did nothing when doing his long attack. Next I went into the player damage script to turn off the blood effect and play when an enemy hits them. It will play for 2 seconds and then turn off again. Finally the main change I did was add a pause menu from Victor's code. In his code, I added lines of code that would show or disappear the pause menu along with the camera not moving.





























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