Spent most of my time working on the ruin doors. The doors worked perfectly, but the triggers were the buggy parts. With the doors working the game encourages the player to kill every enemy in the room to get the key to get to the next one. Now that it works, I can now work on the UI notifying the player what to do with the key, and a sound effect to notify the player they picked it up. On a small note, I replaced every health pack in the game with another prefab with better lights.
victorduarte6
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